Manage Plugins
The Plugins view shows a searchable catalog on the left — with category filters and an Installed shortcut — and plugin cards on the right. Each card shows the publisher, version, download count, a short description, and an install or installed state.
Install Or Remove A Plugin
- Select Plugins from the navigation rail.
- Search or pick a category to find the plugin.
- Select Install on the card. Installed plugins show an Installed badge; select it to remove or update.
Once installed, the plugin's steps are available in every feature — write them in Gherkin like any other step.
Installing (or removing) a plugin persists immediately for the project — it stays installed after you navigate away, reload the page, or come back later, and every teammate on the project sees the same state. If a card ever looks wrong right after a toggle, use the catalog's Retry option to refresh from the server rather than assuming the toggle didn't save.
Configure Required Values
Plugins that need secrets or variables list them in a Requires section in the plugin's detail modal. Each requirement shows a Set or Not set badge, and the header counts how many are still missing.
You can fill a value inline — type it into the requirement's field and it saves to the project's Variables & Secrets (secret values are write-only). Or select Manage / Settings → Variables & Secrets to set them on the dedicated panel. Reference them from steps with {{secret:NAME}} and {{var:NAME}}.
Visual Comparison Plugins: Visual Regression And TestVibe Assistant
Two catalog plugins compare screenshots against a saved baseline, but they check different things. You can install and use either or both in the same project.
| Visual Regression | TestVibe Assistant | |
|---|---|---|
| How it compares | Pixel-diff — an exact, deterministic pixel comparison against the baseline image. | AI vision — your project's AI model looks at the live screenshot and the baseline and judges whether they match the described intent. |
| Best for | Catching any unintended visual change, down to the pixel. | Comparisons that should tolerate minor rendering noise (fonts, dates, dynamic content) but still catch a meaningfully different page. |
| Where the baseline lives | Your project's Asset Library, under the reserved visual-baselines/ folder — it shows up as a normal asset in Settings → Project → Assets. | Any image you've stored in the Asset Library, referenced from the step. |
| Cost | No AI usage — pixel comparison only. | Metered like other AI calls (AI tokens). |
How Visual Regression establishes and checks a baseline:
- The first time a step compares a named snapshot, there is no baseline yet — TestVibe saves that screenshot as the baseline in the Asset Library and passes.
- On every later run, the step downloads the saved baseline and pixel-diffs it against the current screenshot.
- If the difference is within threshold, the step passes silently — a green run's evidence never includes a diff image.
- If the difference exceeds the threshold, the step fails and TestVibe writes expected, actual, and diff images to that step's artifacts, so you can see exactly what changed.
Accepting a new look on purpose: there's no separate "approve" button. Delete the baseline asset under visual-baselines/ in Settings → Project → Assets, then run again — the next run re-establishes a fresh baseline from the current page.
TestVibe Assistant's compare_screenshots works the same way from the Gherkin author's side — reference a baseline asset and a threshold — but instead of a pixel diff, it sends both images to your configured AI model and returns a pass/fail judgment plus a written summary of what differs. Use it when small, expected rendering differences would otherwise cause false failures in a strict pixel diff.
Tips
- Install only what the project uses — every installed plugin's keywords show up in authoring suggestions.
- When a plugin step fails with a missing-value error, check Settings → Variables & Secrets first.
- Use Publish plugin (the upload button in the rail) to share internal helpers with your team.